давненько я не запускал этот тест... последний раз еще в декабре прошлого года вроде.
Цифры были высокие, до тысячи "с копейками" добирались, но не 10 тысяч.
С тех пор никаких апгрейдов не было. То же железо - тот-же комп.
Даже не знаю, что думать, может у меня в системе с метрикой что-то поломалось?
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glmark2 2021.12
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OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: AMD Radeon RX 560 Series (polaris11, LLVM 14.0.6, DRM 3.48, 6.0.7-arch1-1)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 22.2.2
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[build] use-vbo=false: FPS: 6194 FrameTime: 0.161 ms
[build] use-vbo=true: FPS: 11812 FrameTime: 0.085 ms
[texture] texture-filter=nearest: FPS: 11076 FrameTime: 0.090 ms
[texture] texture-filter=linear: FPS: 11159 FrameTime: 0.090 ms
[texture] texture-filter=mipmap: FPS: 11056 FrameTime: 0.090 ms
[shading] shading=gouraud: FPS: 10150 FrameTime: 0.099 ms
[shading] shading=blinn-phong-inf: FPS: 10152 FrameTime: 0.099 ms
[shading] shading=phong: FPS: 10042 FrameTime: 0.100 ms
[shading] shading=cel: FPS: 10045 FrameTime: 0.100 ms
[bump] bump-render=high-poly: FPS: 7058 FrameTime: 0.142 ms
[bump] bump-render=normals: FPS: 11670 FrameTime: 0.086 ms
[bump] bump-render=height: FPS: 11541 FrameTime: 0.087 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 9893 FrameTime: 0.101 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 6176 FrameTime: 0.162 ms
[pulsar] light=false:quads=5:texture=false: FPS: 10202 FrameTime: 0.098 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 4460 FrameTime: 0.224 ms
[desktop] effect=shadow:windows=4: FPS: 6586 FrameTime: 0.152 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1025 FrameTime: 0.976 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1098 FrameTime: 0.911 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1270 FrameTime: 0.787 ms
[ideas] speed=duration: FPS: 4967 FrameTime: 0.201 ms
[jellyfish] <default>: FPS: 6882 FrameTime: 0.145 ms
[terrain] <default>: FPS: 1006 FrameTime: 0.994 ms
[shadow] <default>: FPS: 9284 FrameTime: 0.108 ms
[refract] <default>: FPS: 1543 FrameTime: 0.648 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 11718 FrameTime: 0.085 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 11632 FrameTime: 0.086 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 11667 FrameTime: 0.086 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 11643 FrameTime: 0.086 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 11583 FrameTime: 0.086 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 11523 FrameTime: 0.087 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 11622 FrameTime: 0.086 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 11630 FrameTime: 0.086 ms
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glmark2 Score: 8465
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